[PATCH] d3d10/effect: Fix freed register table pointer (Coverity).

Nikolay Sivov nsivov at codeweavers.com
Sun Nov 21 10:45:16 CST 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/effect.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1b2aeb910af..cd6a3cfb238 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -319,7 +319,7 @@ static void d3d10_effect_preshader_clear(struct d3d10_effect_preshader *p)
     unsigned int i;
 
     for (i = 0; i < ARRAY_SIZE(p->reg_tables); ++i)
-        heap_free(&p->reg_tables[i].f);
+        heap_free(p->reg_tables[i].f);
     if (p->code)
         ID3D10Blob_Release(p->code);
     heap_free(p->vars);
-- 
2.33.0




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