[PATCH vkd3d v2 1/7] vkd3d-shader/hlsl: Write SM4 integer negation.

Giovanni Mascellani gmascellani at codeweavers.com
Mon Nov 22 08:28:42 CST 2021


---
 libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index a95503ee..acc11ce9 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1376,6 +1376,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
                     break;
                 }
 
+                case HLSL_OP1_NEG:
+                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
+                    break;
+
                 default:
                     hlsl_fixme(ctx, expr->node.loc, "SM4 int \"%s\" expression.", debug_hlsl_expr_op(expr->op));
                     break;
-- 
2.34.0




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