[PATCH 5/6] wined3d: Respect the BO buffer offset in wined3d_buffer_gl_upload_ranges().
Zebediah Figura
zfigura at codeweavers.com
Mon Nov 22 18:14:45 CST 2021
From: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/buffer.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index d3aeb2e76f4..cd277433c91 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1387,8 +1387,8 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
while (range_count--)
{
range = &ranges[range_count];
- GL_EXTCALL(glBufferSubData(bo_gl->binding,
- range->offset, range->size, (BYTE *)data + range->offset - data_offset));
+ GL_EXTCALL(glBufferSubData(bo_gl->binding, bo_gl->b.buffer_offset + range->offset,
+ range->size, (BYTE *)data + range->offset - data_offset));
}
wined3d_context_gl_reference_bo(context_gl, bo_gl);
checkGLcall("buffer upload");
--
2.33.0
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