[PATCH 4/6] wined3d: Respect the BO buffer offset in wined3d_unordered_access_view_gl_clear().
Zebediah Figura
zfigura at codeweavers.com
Mon Nov 22 18:14:44 CST 2021
From: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/view.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 0ea14531766..5905a4bcfb5 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1598,7 +1598,7 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
get_buffer_view_range(buffer, &view_gl->v.desc, &format_gl->f, &offset, &size);
wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
GL_EXTCALL(glClearBufferSubData(bo_gl->binding, format_gl->internal,
- offset, size, format_gl->format, format_gl->type, clear_value));
+ bo_gl->b.buffer_offset + offset, size, format_gl->format, format_gl->type, clear_value));
wined3d_context_gl_reference_bo(context_gl, bo_gl);
checkGLcall("clear unordered access view");
}
--
2.33.0
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