[PATCH vkd3d v3 1/7] vkd3d-shader/hlsl: Write SM4 integer negation.
Giovanni Mascellani
gmascellani at codeweavers.com
Tue Nov 23 02:56:11 CST 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index a95503ee..acc11ce9 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -1376,6 +1376,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
break;
}
+ case HLSL_OP1_NEG:
+ write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0);
+ break;
+
default:
hlsl_fixme(ctx, expr->node.loc, "SM4 int \"%s\" expression.", debug_hlsl_expr_op(expr->op));
break;
--
2.34.0
More information about the wine-devel
mailing list