[PATCH 1/2] wined3d: Acquire sampler references for command lists by inspecting CS packets.

Jan Sikorski jsikorski at codeweavers.com
Tue Nov 23 07:26:22 CST 2021


Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
This is meant to be followed by more patches that manage references to
all the other objects that need to be kept alive for command lists.

That includes: all the ones handled similarly to samplers (i.e. the ones
that we put into dedicated arrays); wined3d_resources, which are
currently acquired on every draw/dispatch call; and views on these
resources, which are not handled at all at this point.

Apart from simplifying the code to some degree, it will fix the size
problem of wined3d_resources arrays, which can get pretty large when the
application is doing many repeated draw/dispatch calls.
---
 dlls/wined3d/cs.c | 71 +++++++++++++++++++++++++++++++++++++++++++++--
 1 file changed, 68 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 9bdd2c8ed98..9c7ec1edbf8 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -103,6 +103,8 @@ ULONG CDECL wined3d_command_list_incref(struct wined3d_command_list *list)
     return refcount;
 }
 
+static void wined3d_decref_packet_stream_objects(const uint8_t *data, size_t data_size);
+
 ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
 {
     ULONG refcount = InterlockedDecrement(&list->refcount);
@@ -133,6 +135,8 @@ ULONG CDECL wined3d_command_list_decref(struct wined3d_command_list *list)
         for (i = 0; i < list->sampler_count; ++i)
             wined3d_sampler_decref(list->samplers[i]);
 
+        wined3d_decref_packet_stream_objects(list->data, list->data_size);
+
         wined3d_mutex_lock();
         wined3d_cs_destroy_object(device->cs, wined3d_command_list_destroy_object, list);
         wined3d_mutex_unlock();
@@ -3627,6 +3631,62 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
     heap_free(cs);
 }
 
+static void wined3d_decref_packet_stream_objects(const uint8_t *data, size_t data_size)
+{
+    size_t start = 0;
+    unsigned int i;
+
+    while (start < data_size)
+    {
+        const struct wined3d_cs_packet *packet = (const struct wined3d_cs_packet *)&data[start];
+        enum wined3d_cs_op opcode = *(const enum wined3d_cs_op *)packet->data;
+
+        switch (opcode)
+        {
+            case WINED3D_CS_OP_SET_SAMPLERS:
+            {
+                struct wined3d_cs_set_samplers *cs_set
+                        = (struct wined3d_cs_set_samplers *)packet->data;
+                for (i = 0; i < cs_set->count; ++i)
+                {
+                    if (cs_set->samplers[i])
+                        wined3d_sampler_decref(cs_set->samplers[i]);
+                }
+                break;
+            }
+            default:
+                break;
+        }
+
+        start += offsetof(struct wined3d_cs_packet, data[packet->size]);
+    }
+}
+
+static void wined3d_incref_packet_objects(struct wined3d_cs_packet *packet)
+{
+    enum wined3d_cs_op opcode;
+    unsigned int i;
+
+    opcode = *(const enum wined3d_cs_op *)packet->data;
+
+    switch (opcode)
+    {
+        case WINED3D_CS_OP_SET_SAMPLERS:
+        {
+            struct wined3d_cs_set_samplers *cs_set
+                    = (struct wined3d_cs_set_samplers *)packet->data;
+            for (i = 0; i < cs_set->count; ++i)
+            {
+                if (cs_set->samplers[i])
+                    wined3d_sampler_incref(cs_set->samplers[i]);
+            }
+            break;
+        }
+        default:
+            break;
+    }
+}
+
 struct wined3d_deferred_context
 {
     struct wined3d_device_context c;
@@ -3689,16 +3749,19 @@ static void *wined3d_deferred_context_require_space(struct wined3d_device_contex
 
     packet = (struct wined3d_cs_packet *)((BYTE *)deferred->data + deferred->data_size);
     TRACE("size was %zu, adding %zu\n", (size_t)deferred->data_size, packet_size);
-    deferred->data_size += packet_size;
     packet->size = packet_size - header_size;
     return &packet->data;
 }
 
 static void wined3d_deferred_context_submit(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id)
 {
-    assert(queue_id == WINED3D_CS_QUEUE_DEFAULT);
+    struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
+    struct wined3d_cs_packet *packet;
 
-    /* Nothing to do. */
+    assert(queue_id == WINED3D_CS_QUEUE_DEFAULT);
+    packet = (struct wined3d_cs_packet *)((BYTE *)deferred->data + deferred->data_size);
+    deferred->data_size += packet->size + offsetof(struct wined3d_cs_packet, data[0]);
+    wined3d_incref_packet_objects(packet);
 }
 
 static void wined3d_deferred_context_finish(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id)
@@ -4023,6 +4086,8 @@ void CDECL wined3d_deferred_context_destroy(struct wined3d_device_context *conte
         wined3d_sampler_decref(deferred->samplers[i]);
     heap_free(deferred->samplers);
 
+    wined3d_decref_packet_stream_objects(deferred->data, deferred->data_size);
+
     wined3d_state_destroy(deferred->c.state);
     heap_free(deferred->data);
     heap_free(deferred);
-- 
2.32.0




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