[PATCH vkd3d 2/5] vkd3d: Only allocate descriptor offsets when descriptor arrays are used.
Conor McCarthy
cmccarthy at codeweavers.com
Tue Nov 23 08:41:34 CST 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/state.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c
index 413b0a30..cb3f99ad 100644
--- a/libs/vkd3d/state.c
+++ b/libs/vkd3d/state.c
@@ -1170,8 +1170,8 @@ static HRESULT d3d12_root_signature_init(struct d3d12_root_signature *root_signa
if (!(root_signature->descriptor_mapping = vkd3d_calloc(root_signature->binding_count,
sizeof(*root_signature->descriptor_mapping))))
goto fail;
- if (!(root_signature->descriptor_offsets = vkd3d_calloc(root_signature->binding_count,
- sizeof(*root_signature->descriptor_offsets))))
+ if (root_signature->use_descriptor_arrays && !(root_signature->descriptor_offsets = vkd3d_calloc(
+ root_signature->binding_count, sizeof(*root_signature->descriptor_offsets))))
goto fail;
root_signature->root_constant_count = info.root_constant_count;
if (!(root_signature->root_constants = vkd3d_calloc(root_signature->root_constant_count,
--
2.33.0
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