[PATCH 3/6] wined3d: Respect the BO buffer offset in flush_bo_ranges().
Zebediah Figura
zfigura at codeweavers.com
Tue Nov 23 21:17:09 CST 2021
From: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/context_gl.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 0b0d594b4b1..b8bf41d8237 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -2769,7 +2769,7 @@ static void flush_bo_ranges(struct wined3d_context_gl *context_gl, const struct
for (i = 0; i < range_count; ++i)
{
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(bo->binding,
- (uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
+ bo->b.buffer_offset + (uintptr_t)data->addr + ranges[i].offset, ranges[i].size));
checkGLcall("glFlushMappedBufferRangeAPPLE");
}
}
--
2.33.0
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