[PATCH 2/6] wined3d: Do not add the BO address offset when calling glFlushMappedBufferRange().

Marvin testbot at winehq.org
Tue Nov 23 21:39:31 CST 2021


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=102601

Your paranoid android.


=== debiant2 (build log) ===

Task: Patch failed to apply

=== debiant2 (build log) ===

Task: Patch failed to apply



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