[PATCH 4/6] wined3d: Unbind the source BO after downloading in wined3d_context_gl_copy_bo_address().

Zebediah Figura zfigura at codeweavers.com
Wed Nov 24 11:14:49 CST 2021


On 11/24/21 11:12 AM, Henri Verbeet wrote:
> On Wed, 24 Nov 2021 at 17:44, Zebediah Figura <zfigura at codeweavers.com> wrote:
>> On 11/24/21 8:28 AM, Henri Verbeet wrote:
>>> Here and in the remainder of the series, does this fix a specific
>>> issue? The general model we're following is to setup the correct
>>> binding before calling GL commands using that bind point, and not
>>> restoring any existing binding afterwards. (And note that in terms of
>>> restoring bindings, binding 0 would be arbitrary; it's not
>>> particularly likely to be the previous binding for a given bind
>>> point.)
>>>
>>
>> Okay, maybe I'm looking in the wrong place then, but that doesn't match
>> what I've seen; everywhere else in this file seems to unbind the BO
>> immediately after using it.
> 
> I think those are mostly historic, in one form or another. We should
> probably get rid of them, but there's some potential for regressions,
> because there may be existing code that depends on particular bindings
> being 0. E.g., something like glTexImage2D() will use the
> GL_PIXEL_UNPACK_BUFFER binding. I'm not confident that our handling of
> GL_PIXEL_PACK_BUFFER/GL_PIXEL_UNPACK_BUFFER in particular is correct
> everywhere.
> 

Indeed, that was the case that prompted these patches, although 
unfortunately I don't remember which function it was now.

I'll go through and try to fix this the "new" way, then.



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