[PATCH] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding before calling wined3d_texture_gl_upload_bo().

Jan Sikorski jsikorski at codeweavers.com
Mon Nov 29 04:34:19 CST 2021


Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52116
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
 dlls/wined3d/texture.c | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 1ab50a27596..48202c2142c 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2532,6 +2532,9 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
 
         src_mem = wined3d_context_gl_map_bo_address(context_gl, &bo, src_slice_pitch * update_d, WINED3D_MAP_READ);
 
+        GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+        checkGLcall("glBindBuffer");
+
         for (z = 0; z < update_d; ++z, src_mem += src_slice_pitch)
         {
             if (decompress)
@@ -2561,6 +2564,11 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
             checkGLcall("glBindBuffer");
             offset += bo.buffer_object->buffer_offset;
         }
+        else
+        {
+            GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+            checkGLcall("glBindBuffer");
+        }
 
         wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, src_slice_pitch, dst_x,
                 dst_y, dst_z, update_w, update_h, update_d, offset, srgb, dst_texture, gl_info);
-- 
2.32.0




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