[PATCH 4/4] wined3d: Always set GL_PIXEL_UNPACK_BINDING in glsl_blitter_upload_palette().

Zebediah Figura zfigura at codeweavers.com
Mon Nov 29 18:13:44 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 4e51402f1cf..327e73796c8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -12956,6 +12956,9 @@ static void glsl_blitter_upload_palette(struct wined3d_glsl_blitter *blitter,
     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 
+    GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+    checkGLcall("glBindBuffer");
+
     if (palette)
     {
         gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, 256, 0, GL_BGRA,
-- 
2.32.0




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