[PATCH vkd3d 2/4] vkd3d-shader/hlsl: Add texcoord_offset field to hlsl_ir_resource_load.

Zebediah Figura zfigura at codeweavers.com
Tue Nov 30 11:03:37 CST 2021


On 11/26/21 09:40, Francisco Casas wrote:
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index e7bdb45e..fc078708 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -386,6 +386,7 @@ struct hlsl_ir_resource_load
>       enum hlsl_resource_load_type load_type;
>       struct hlsl_deref resource, sampler;
>       struct hlsl_src coords;
> +    struct hlsl_src texcoord_offset;
>   };
>   
>   struct hlsl_ir_store

This is a texel offset, though, not a texture coordinate offset.



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