[PATCH v2 1/6] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage().

Zebediah Figura zfigura at codeweavers.com
Tue Nov 30 17:55:17 CST 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 dlls/wined3d/texture.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index d4c7082912b..f0ef42065d3 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -930,6 +930,9 @@ static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_g
     else
         layer_count = texture_gl->t.layer_count;
 
+    GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+    checkGLcall("glBindBuffer");
+
     for (layer = 0; layer < layer_count; ++layer)
     {
         target = wined3d_texture_gl_get_sub_resource_target(texture_gl, layer * level_count);
-- 
2.32.0




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