[PATCH 3/6] wined3d: Don't return the BO address offset if glMapBuffer() fails.
Zebediah Figura
zfigura at codeweavers.com
Tue Nov 30 17:55:19 CST 2021
From: Henri Verbeet <hverbeet at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
dlls/wined3d/context_gl.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index 0b0d594b4b1..675c26ac6fe 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -2716,8 +2716,8 @@ map:
}
else
{
- map_ptr = GL_EXTCALL(glMapBuffer(bo->binding, wined3d_resource_gl_legacy_map_flags(flags)));
- map_ptr += offset;
+ if ((map_ptr = GL_EXTCALL(glMapBuffer(bo->binding, wined3d_resource_gl_legacy_map_flags(flags)))))
+ map_ptr += offset;
}
wined3d_context_gl_bind_bo(context_gl, bo->binding, 0);
--
2.32.0
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