[PATCH] wined3d: Make wined3d_context_vk_allocate_memory() static.
Francois Gouget
fgouget at free.fr
Wed Sep 1 02:51:06 CDT 2021
Signed-off-by: Francois Gouget <fgouget at free.fr>
---
dlls/wined3d/context_vk.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 --
2 files changed, 1 insertion(+), 3 deletions(-)
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
index 8df416851f2..705f789ed5f 100644
--- a/dlls/wined3d/context_vk.c
+++ b/dlls/wined3d/context_vk.c
@@ -306,7 +306,7 @@ VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_cont
return vk_memory;
}
-struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
+static struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6e9f3884724..86c053df0db 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2611,8 +2611,6 @@ static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_conte
void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
-struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
- unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
--
2.30.2
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