[PATCH vkd3d 3/5] vkd3d-shader/hlsl: Write SM4 negation instructions.

Henri Verbeet hverbeet at gmail.com
Wed Sep 1 03:40:19 CDT 2021


On Wed, 1 Sept 2021 at 10:27, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> On Wed, Sep 1, 2021 at 3:24 AM Zebediah Figura (she/her)
> <zfigura at codeweavers.com> wrote:
> > I recently discovered that the SM4 format is effectively documented in
> > headers released with the DDK, namely "d3d10tokenizedprogramformat.hpp"
> > and similar. Anyway, their version of SM4_REGISTER_ORDER_* is
> > D3D10_SB_OPERAND_INDEX_DIMENSION_*.
>
> Oh, excellent! I'll have a look at some point.
> No reason to change everything now, but going forward it's probably a
> good idea to make more informed decisions so to use the same naming
> principles as the original.
>
This has been around for a long time. We have generally avoided
looking at the DDK, and I can't think of any cases where looking at it
would have helped much.



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