[PATCH 3/5] d3d10/effect: Create shaders with stream output when declaration string is present.

Nikolay Sivov nsivov at codeweavers.com
Wed Sep 1 08:04:32 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/effect.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 25a0db10a25..91273656c74 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -774,7 +774,7 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
             break;
 
         case D3D10_SVT_GEOMETRYSHADER:
-            if (v->type->flags & D3D10_EOT_FLAG_GS_SO)
+            if (v->u.shader.stream_output_declaration)
             {
                 struct d3d10_effect_so_decl so_decl;
 
-- 
2.33.0




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