[PATCH 4/5] d3d10/effect: Remove unnecessary early returns.
Nikolay Sivov
nsivov at codeweavers.com
Wed Sep 1 08:04:33 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/effect.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 91273656c74..aacf2fcbfaf 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -765,12 +765,10 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
{
case D3D10_SVT_VERTEXSHADER:
hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &v->u.shader.shader.vs);
- if (FAILED(hr)) return hr;
break;
case D3D10_SVT_PIXELSHADER:
hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &v->u.shader.shader.ps);
- if (FAILED(hr)) return hr;
break;
case D3D10_SVT_GEOMETRYSHADER:
--
2.33.0
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