[PATCH vkd3d 5/5] vkd3d-shader: Introduce shader_sm4_reset().
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 2 07:35:54 CDT 2021
This allows us to drop the "ptr" argument to various functions.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 21 ++++++++++++++-------
libs/vkd3d-shader/glsl.c | 4 ++--
libs/vkd3d-shader/trace.c | 7 +++----
libs/vkd3d-shader/vkd3d_shader_main.c | 13 ++++++++-----
libs/vkd3d-shader/vkd3d_shader_private.h | 9 ++++-----
5 files changed, 31 insertions(+), 23 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index 99a085f1..86cd0ec0 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -1110,12 +1110,11 @@ static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
return &e->param;
}
-void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
- const uint32_t **ptr, struct vkd3d_shader_version *shader_version)
+void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version)
{
struct vkd3d_sm4_data *sm4 = parser->data;
- *ptr = sm4->start;
+ parser->ptr = sm4->start;
*shader_version = sm4->shader_version;
}
@@ -1527,12 +1526,12 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
}
}
-void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
- const uint32_t **ptr, struct vkd3d_shader_instruction *ins)
+void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_sm4_opcode_info *opcode_info;
uint32_t opcode_token, opcode, previous_token;
struct vkd3d_sm4_data *sm4 = parser->data;
+ const uint32_t **ptr = &parser->ptr;
unsigned int i, len;
size_t remaining;
const DWORD *p;
@@ -1647,10 +1646,18 @@ fail:
return;
}
-bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr)
+bool shader_sm4_is_end(struct vkd3d_shader_parser *parser)
{
struct vkd3d_sm4_data *sm4 = parser->data;
- return *ptr == sm4->end;
+
+ return parser->ptr == sm4->end;
+}
+
+void shader_sm4_reset(struct vkd3d_shader_parser *parser)
+{
+ struct vkd3d_sm4_data *sm4 = parser->data;
+
+ parser->ptr = sm4->start;
}
static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index 9824840f..b304addc 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -104,9 +104,9 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
- while (!shader_sm4_is_end(parser, &parser->ptr))
+ while (!shader_sm4_is_end(parser))
{
- shader_sm4_read_instruction(parser, &parser->ptr, &ins);
+ shader_sm4_read_instruction(parser, &ins);
if (ins.handler_idx == VKD3DSIH_INVALID)
{
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 409ed550..1dca1ae2 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -1781,7 +1781,6 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
struct vkd3d_string_buffer *buffer;
unsigned int indent, i;
const char *indent_str;
- const DWORD *ptr;
void *code;
static const struct vkd3d_d3d_asm_colours no_colours =
@@ -1831,17 +1830,17 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(struct vkd3d_shader_parser *parser,
vkd3d_string_buffer_init(buffer);
shader_version = &compiler.shader_version;
- shader_sm4_read_header(parser, &ptr, shader_version);
+ shader_sm4_read_header(parser, shader_version);
vkd3d_string_buffer_printf(buffer, "%s%s_%u_%u%s\n", compiler.colours.version,
shader_get_type_prefix(shader_version->type), shader_version->major,
shader_version->minor, compiler.colours.reset);
indent = 0;
- while (!shader_sm4_is_end(parser, &ptr))
+ while (!shader_sm4_is_end(parser))
{
struct vkd3d_shader_instruction ins;
- shader_sm4_read_instruction(parser, &ptr, &ins);
+ shader_sm4_read_instruction(parser, &ins);
if (ins.handler_idx == VKD3DSIH_INVALID)
{
WARN("Skipping unrecognized instruction.\n");
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index b108fa65..5d7cdf01 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -388,7 +388,7 @@ static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
return VKD3D_ERROR_INVALID_ARGUMENT;
}
- shader_sm4_read_header(parser, &parser->ptr, &parser->shader_version);
+ shader_sm4_read_header(parser, &parser->shader_version);
return VKD3D_OK;
}
@@ -952,11 +952,14 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
}
if (TRACE_ON())
+ {
vkd3d_shader_trace(&parser);
+ shader_sm4_reset(&parser);
+ }
- while (!shader_sm4_is_end(&parser, &parser.ptr))
+ while (!shader_sm4_is_end(&parser))
{
- shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
+ shader_sm4_read_instruction(&parser, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
@@ -1085,9 +1088,9 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
return VKD3D_ERROR;
}
- while (!shader_sm4_is_end(&parser, &parser.ptr))
+ while (!shader_sm4_is_end(&parser))
{
- shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
+ shader_sm4_read_instruction(&parser, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 6d044c51..b9c2ccea 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -891,11 +891,10 @@ struct vkd3d_shader_message_context;
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context);
void shader_sm4_free(struct vkd3d_shader_parser *parser);
-void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
- const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
-void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
- const uint32_t **ptr, struct vkd3d_shader_instruction *ins);
-bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr);
+void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version);
+void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins);
+bool shader_sm4_is_end(struct vkd3d_shader_parser *parser);
+void shader_sm4_reset(struct vkd3d_shader_parser *parser);
struct vkd3d_string_buffer
{
--
2.20.1
More information about the wine-devel
mailing list