[PATCH vkd3d 4/5] tests: Test the effect of bundle default state on the executing command list.
Conor McCarthy
cmccarthy at codeweavers.com
Fri Sep 3 09:58:58 CDT 2021
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
tests/d3d12.c | 72 +++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 72 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 6bc03b0b..1e895dcd 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -7440,6 +7440,41 @@ static void test_bundle_state_inheritance(void)
reset_command_list(command_list, context.allocator);
reset_command_list(bundle, bundle_allocator);
+ /* A bundle sets to null the pipeline state in the executing command list. */
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(bundle, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ hr = ID3D12GraphicsCommandList_Close(bundle);
+ ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
+
+ ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
+ for (y = 0; y < rb.height; ++y)
+ {
+ for (x = 0; x < rb.width; ++x)
+ {
+ unsigned int v = get_readback_uint(&rb, x, y, 0);
+ todo
+ ok(v == 0xffffffff, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
+ }
+ }
+ release_resource_readback(&rb);
+
+ reset_command_list(command_list, context.allocator);
+ reset_command_list(bundle, bundle_allocator);
+
/* A bundle does not inherit the current primitive topology. */
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
@@ -7477,6 +7512,43 @@ static void test_bundle_state_inheritance(void)
reset_command_list(command_list, context.allocator);
reset_command_list(bundle, bundle_allocator);
+ /* A bundle sets to undefined the primitive topology in the executing command list. */
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
+
+ ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+
+ ID3D12GraphicsCommandList_SetPipelineState(bundle, context.pipeline_state);
+ hr = ID3D12GraphicsCommandList_Close(bundle);
+ ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
+
+ ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
+
+ transition_resource_state(command_list, context.render_target,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
+ for (y = 0; y < rb.height; ++y)
+ {
+ for (x = 0; x < rb.width; ++x)
+ {
+ unsigned int v = get_readback_uint(&rb, x, y, 0);
+ /* This works on AMD. */
+ ok(v == 0xffffffff || v == 0xff00ff00, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
+ }
+ }
+ release_resource_readback(&rb);
+
+ reset_command_list(command_list, context.allocator);
+ reset_command_list(bundle, bundle_allocator);
+
/* A bundle inherit all other states. */
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
--
2.32.0
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