[PATCH vkd3d 4/6] tests: Use D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER for constant buffers in test_unbounded_resource_arrays().

Conor McCarthy cmccarthy at codeweavers.com
Wed Sep 8 23:46:56 CDT 2021


Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 tests/d3d12.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index e7e6da29..66b28c4f 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -34963,7 +34963,7 @@ static void test_unbounded_resource_arrays(void)
         upload_buffer_data(constant_buffers[i], 0, sizeof(cb_data), &cb_data, queue, command_list);
         reset_command_list(command_list, context.allocator);
         transition_resource_state(command_list, constant_buffers[i],
-                D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+                D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
 
         cbv_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(constant_buffers[i]);
         cbv_desc.SizeInBytes = align(sizeof(cb_data), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
-- 
2.32.0




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