[PATCH v2 1/7] wined3d: Make wined3d_texture_update_map_binding() backend-independent.
Jan Sikorski
jsikorski at codeweavers.com
Fri Sep 10 08:58:37 CDT 2021
Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
---
dlls/wined3d/texture.c | 17 +++++++++--------
1 file changed, 9 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 6663e788e9c..6ecec939964 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -859,6 +859,12 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
}
+static void wined3d_texture_unload_location(struct wined3d_texture *texture,
+ struct wined3d_context *context, unsigned int location)
+{
+ texture->texture_ops->texture_unload_location(texture, context, location);
+}
+
static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
@@ -874,10 +880,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
if (texture->sub_resources[i].locations == texture->resource.map_binding
&& !wined3d_texture_load_location(texture, i, context, map_binding))
ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding));
- if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER)
- wined3d_texture_remove_buffer_object(texture, i, wined3d_context_gl(context));
}
+ if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER)
+ wined3d_texture_unload_location(texture, context, WINED3D_LOCATION_BUFFER);
+
context_release(context);
texture->resource.map_binding = map_binding;
@@ -2110,12 +2117,6 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture,
return texture->texture_ops->texture_prepare_location(texture, sub_resource_idx, context, location);
}
-static void wined3d_texture_unload_location(struct wined3d_texture *texture,
- struct wined3d_context *context, unsigned int location)
-{
- texture->texture_ops->texture_unload_location(texture, context, location);
-}
-
static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx)
{
--
2.30.2
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