[PATCH vkd3d v2 3/7] tests: Test casts to int.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Sep 15 02:58:41 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 10/09/21 04:11, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   Makefile.am                   |  2 ++
>   tests/cast-to-int.shader_test | 41 +++++++++++++++++++++++++++++++++++
>   2 files changed, 43 insertions(+)
>   create mode 100644 tests/cast-to-int.shader_test
> 
> diff --git a/Makefile.am b/Makefile.am
> index a1b6eb31b..da57a6893 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -56,6 +56,7 @@ vkd3d_shader_runners = \
>   vkd3d_shader_tests = \
>   	tests/cast-to-float.shader_test \
>   	tests/cast-to-half.shader_test \
> +	tests/cast-to-int.shader_test \
>   	tests/conditional.shader_test \
>   	tests/hlsl-array-dimension.shader_test \
>   	tests/hlsl-bool-cast.shader_test \
> @@ -270,6 +271,7 @@ SHADER_TEST_LOG_COMPILER = tests/shader_runner_d3d12
>   XFAIL_TESTS = \
>   	tests/cast-to-float.shader_test \
>   	tests/cast-to-half.shader_test \
> +	tests/cast-to-int.shader_test \
>   	tests/conditional.shader_test \
>   	tests/hlsl-array-dimension.shader_test \
>   	tests/hlsl-bool-cast.shader_test \
> diff --git a/tests/cast-to-int.shader_test b/tests/cast-to-int.shader_test
> new file mode 100644
> index 000000000..c7d1e23c3
> --- /dev/null
> +++ b/tests/cast-to-int.shader_test
> @@ -0,0 +1,41 @@
> +[pixel shader]
> +
> +float4 main(uniform float f, uniform uint u, uniform bool b, uniform half h) : sv_target
> +{
> +    float4 ret;
> +
> +    ret.x = ((float)(int)f) - 1.5;
> +    ret.y = ((float)(int)u) + 2.5;
> +    ret.z = ((float)(int)b) / 2;
> +    ret.w = ((float)(int)h) + 3.5;
> +    return ret;
> +}
> +
> +[test]
> +uniform 0 float 2.6
> +uniform 1 int -2
> +uniform 2 int -2
> +uniform 3 float -3.6
> +draw quad
> +probe all rgba (0.5, 0.5, 0.5, 0.5)
> +
> +[pixel shader]
> +
> +float4 main() : sv_target
> +{
> +    float f = 2.6;
> +    uint u = 0xfffffffe;
> +    bool b = true;
> +    half h = -3.6;
> +    float4 ret;
> +
> +    ret.x = ((float)(int)f) - 1.5;
> +    ret.y = ((float)(int)u) + 2.5;
> +    ret.z = ((float)(int)b) / 2;
> +    ret.w = ((float)(int)h) + 3.5;
> +    return ret;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (0.5, 0.5, 0.5, 0.5)
> 



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