[PATCH vkd3d v2 4/7] tests: Test casts to uint.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Sep 15 02:58:48 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 10/09/21 04:11, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> Makefile.am | 2 ++
> tests/cast-to-uint.shader_test | 41 ++++++++++++++++++++++++++++++++++
> 2 files changed, 43 insertions(+)
> create mode 100644 tests/cast-to-uint.shader_test
>
> diff --git a/Makefile.am b/Makefile.am
> index da57a6893..9f747f478 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -57,6 +57,7 @@ vkd3d_shader_tests = \
> tests/cast-to-float.shader_test \
> tests/cast-to-half.shader_test \
> tests/cast-to-int.shader_test \
> + tests/cast-to-uint.shader_test \
> tests/conditional.shader_test \
> tests/hlsl-array-dimension.shader_test \
> tests/hlsl-bool-cast.shader_test \
> @@ -272,6 +273,7 @@ XFAIL_TESTS = \
> tests/cast-to-float.shader_test \
> tests/cast-to-half.shader_test \
> tests/cast-to-int.shader_test \
> + tests/cast-to-uint.shader_test \
> tests/conditional.shader_test \
> tests/hlsl-array-dimension.shader_test \
> tests/hlsl-bool-cast.shader_test \
> diff --git a/tests/cast-to-uint.shader_test b/tests/cast-to-uint.shader_test
> new file mode 100644
> index 000000000..01b0442cf
> --- /dev/null
> +++ b/tests/cast-to-uint.shader_test
> @@ -0,0 +1,41 @@
> +[pixel shader]
> +
> +float4 main(uniform float f, uniform int i, uniform bool b, uniform half h) : sv_target
> +{
> + float4 ret;
> +
> + ret.x = ((float)(uint)f) - 1.5;
> + ret.y = ((float)(uint)i) - 1.5;
> + ret.z = ((float)(uint)b) / 2;
> + ret.w = ((float)(uint)h) + 0.5;
> + return ret;
> +}
> +
> +[test]
> +uniform 0 float 2.6
> +uniform 1 int 2
> +uniform 2 int -2
> +uniform 3 float -3.6
> +draw quad
> +probe all rgba (0.5, 0.5, 0.5, 0.5)
> +
> +[pixel shader]
> +
> +float4 main() : sv_target
> +{
> + float f = 2.6;
> + int i = 2;
> + bool b = true;
> + half h = -3.6;
> + float4 ret;
> +
> + ret.x = ((float)(uint)f) - 1.5;
> + ret.y = ((float)(uint)i) - 1.5;
> + ret.z = ((float)(uint)b) / 2;
> + ret.w = ((float)(uint)h) + 0.5;
> + return ret;
> +}
> +
> +[test]
> +draw quad
> +probe all rgba (0.5, 0.5, 0.5, 0.5)
>
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