[PATCH vkd3d v2 5/7] vkd3d-shader/hlsl: Write SM4 casts to float.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Sep 15 02:58:56 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 10/09/21 04:11, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 37 ++++++++++++++++++++++++++++++++++++
> 1 file changed, 37 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 160da47fd..ce749b692 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -981,6 +981,43 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> {
> switch (expr->op)
> {
> + case HLSL_OP1_CAST:
> + {
> + const struct hlsl_type *src_type = arg1->data_type;
> +
> + /* Narrowing casts need to be lowered. */
> + if (src_type->dimx != expr->node.data_type->dimx)
> + hlsl_fixme(ctx, expr->node.loc, "Narrowing cast.\n");
> +
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_HALF:
> + case HLSL_TYPE_FLOAT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_TYPE_INT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_TYPE_UINT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_TYPE_BOOL:
> + hlsl_fixme(ctx, expr->node.loc, "Casts from bool to float are not implemented.\n");
> + break;
> +
> + case HLSL_TYPE_DOUBLE:
> + hlsl_fixme(ctx, expr->node.loc, "Casts from double to float are not implemented.\n");
> + break;
> +
> + default:
> + break;
> + }
> + break;
> + }
> +
> case HLSL_OP1_NEG:
> write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
> break;
>
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