[PATCH vkd3d v2 7/7] vkd3d-shader/hlsl: Write SM4 casts to uint.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Sep 15 02:59:21 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 10/09/21 04:11, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 45 ++++++++++++++++++++++++++++++++++++
> 1 file changed, 45 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 0660dd58b..855804e2c 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1086,6 +1086,51 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> break;
> }
>
> + case HLSL_TYPE_UINT:
> + {
> + switch (expr->op)
> + {
> + case HLSL_OP1_CAST:
> + {
> + const struct hlsl_type *src_type = arg1->data_type;
> +
> + /* Narrowing casts need to be lowered. */
> + if (src_type->dimx != expr->node.data_type->dimx)
> + hlsl_fixme(ctx, expr->node.loc, "SM4 narrowing cast.\n");
> +
> + switch (src_type->base_type)
> + {
> + case HLSL_TYPE_HALF:
> + case HLSL_TYPE_FLOAT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_TYPE_INT:
> + case HLSL_TYPE_UINT:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0);
> + break;
> +
> + case HLSL_TYPE_BOOL:
> + hlsl_fixme(ctx, expr->node.loc, "SM4 cast from bool to uint.\n");
> + break;
> +
> + case HLSL_TYPE_DOUBLE:
> + hlsl_fixme(ctx, expr->node.loc, "SM4 cast from double to uint.\n");
> + break;
> +
> + default:
> + break;
> + }
> + break;
> + }
> +
> + default:
> + hlsl_fixme(ctx, expr->node.loc, "SM4 uint \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
> + break;
> + }
> + break;
> + }
> +
> default:
> {
> struct vkd3d_string_buffer *string;
>
More information about the wine-devel
mailing list