[PATCH vkd3d v3 1/2] vkd3d-shader: Don't resize the buffer when there is enough free space.

Matteo Bruni mbruni at codeweavers.com
Wed Sep 15 03:19:00 CDT 2021


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
v2: Handle rc < 0 case, use vkd3d_array_reserve().
v3: Fully make use of vkd3d_array_reserve() (thanks Henri).

 libs/vkd3d-shader/vkd3d_shader_main.c | 10 ++--------
 1 file changed, 2 insertions(+), 8 deletions(-)

diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 5d7cdf01..e7afbdfc 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -41,20 +41,14 @@ static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
 
 static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
 {
-    unsigned int new_buffer_size = buffer->buffer_size * 2;
-    char *new_buffer;
+    unsigned int new_buffer_size = rc >= 0 ? buffer->content_size + rc + 1 : max(buffer->buffer_size * 2, 32);
 
-    new_buffer_size = max(new_buffer_size, 32);
-    while (rc > 0 && (unsigned int)rc >= new_buffer_size - buffer->content_size)
-        new_buffer_size *= 2;
-    if (!(new_buffer = vkd3d_realloc(buffer->buffer, new_buffer_size)))
+    if (!vkd3d_array_reserve((void **)&buffer->buffer, &buffer->buffer_size, new_buffer_size, 1))
     {
         ERR("Failed to grow buffer.\n");
         buffer->buffer[buffer->content_size] = '\0';
         return false;
     }
-    buffer->buffer = new_buffer;
-    buffer->buffer_size = new_buffer_size;
     return true;
 }
 
-- 
2.26.3




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