[PATCH vkd3d] vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 15 05:35:34 CDT 2021
So that we don't get in trouble if vkd3d_string_buffer_init() were to
start doing more than zeroing fields.
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/glsl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c
index b304addc..7e028d23 100644
--- a/libs/vkd3d-shader/glsl.c
+++ b/libs/vkd3d-shader/glsl.c
@@ -38,6 +38,7 @@ struct vkd3d_glsl_generator *vkd3d_glsl_generator_create(const struct vkd3d_shad
memset(generator, 0, sizeof(*generator));
generator->version = *version;
+ vkd3d_string_buffer_init(&generator->buffer);
generator->location.source_name = compile_info->source_name;
generator->location.line = 2; /* Line 1 is the version token. */
generator->message_context = message_context;
--
2.20.1
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