[PATCH vkd3d] vkd3d-shader/hlsl: Write dimension for constant buffer registers.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Sep 15 09:03:19 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 160da47f..beeecf85 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -613,6 +613,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
     if (var->is_uniform)
     {
         reg->type = VKD3D_SM4_RT_CONSTBUFFER;
+        reg->dim = VKD3D_SM4_DIMENSION_VEC4;
         reg->idx[0] = var->buffer->reg.id;
         reg->idx[1] = var->buffer_offset / 4;
         reg->idx_count = 2;
-- 
2.33.0




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