[PATCH vkd3d] vkd3d-shader/hlsl: Write constant buffer offsets in bytes.

Giovanni Mascellani gmascellani at codeweavers.com
Wed Sep 15 09:06:13 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm4.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 160da47f..8693f2f1 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -515,7 +515,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
                     flags |= D3D_SVF_USED;
 
                 put_u32(&buffer, 0); /* name */
-                put_u32(&buffer, var->buffer_offset);
+                put_u32(&buffer, var->buffer_offset * sizeof(float));
                 put_u32(&buffer, var->data_type->reg_size * sizeof(float));
                 put_u32(&buffer, flags);
                 put_u32(&buffer, 0); /* type */
-- 
2.33.0




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