[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Write SM1 max instructions.
Zebediah Figura
zfigura at codeweavers.com
Wed Sep 15 17:43:27 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
libs/vkd3d-shader/hlsl_sm1.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c
index b9a681a45..d56b6894a 100644
--- a/libs/vkd3d-shader/hlsl_sm1.c
+++ b/libs/vkd3d-shader/hlsl_sm1.c
@@ -632,6 +632,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
break;
+ case HLSL_OP2_MAX:
+ write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
+ break;
+
case HLSL_OP2_MUL:
write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
break;
--
2.33.0
More information about the wine-devel
mailing list