[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Write SM1 max instructions.

Zebediah Figura zfigura at codeweavers.com
Wed Sep 15 17:43:27 CDT 2021


Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl_sm1.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/libs/vkd3d-shader/hlsl_sm1.c b/libs/vkd3d-shader/hlsl_sm1.c
index b9a681a45..d56b6894a 100644
--- a/libs/vkd3d-shader/hlsl_sm1.c
+++ b/libs/vkd3d-shader/hlsl_sm1.c
@@ -632,6 +632,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
             write_sm1_binary_op(ctx, buffer, D3DSIO_ADD, &instr->reg, &arg1->reg, &arg2->reg);
             break;
 
+        case HLSL_OP2_MAX:
+            write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
+            break;
+
         case HLSL_OP2_MUL:
             write_sm1_binary_op(ctx, buffer, D3DSIO_MUL, &instr->reg, &arg1->reg, &arg2->reg);
             break;
-- 
2.33.0




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