[PATCH vkd3d 5/6] vkd3d-shader/hlsl: Parse the saturate() intrinsic.
Zebediah Figura
zfigura at codeweavers.com
Wed Sep 15 17:43:31 CDT 2021
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
Makefile.am | 2 ++
libs/vkd3d-shader/hlsl.y | 9 +++++++++
tests/saturate.shader_test | 11 +++++++++++
3 files changed, 22 insertions(+)
create mode 100644 tests/saturate.shader_test
diff --git a/Makefile.am b/Makefile.am
index 67dcbba4e..45db1a16d 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -87,6 +87,7 @@ vkd3d_shader_tests = \
tests/preproc-invalid.shader_test \
tests/preproc-macro.shader_test \
tests/preproc-misc.shader_test \
+ tests/saturate.shader_test \
tests/swizzle-0.shader_test \
tests/swizzle-1.shader_test \
tests/swizzle-2.shader_test \
@@ -295,6 +296,7 @@ XFAIL_TESTS = \
tests/hlsl-vector-indexing-uniform.shader_test \
tests/math.shader_test \
tests/max.shader_test \
+ tests/saturate.shader_test \
tests/trigonometry.shader_test \
tests/writemask-assignop-1.shader_test
endif
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
index 8f634728c..fe3c3289d 100644
--- a/libs/vkd3d-shader/hlsl.y
+++ b/libs/vkd3d-shader/hlsl.y
@@ -1577,6 +1577,14 @@ static bool intrinsic_max(struct hlsl_ctx *ctx,
return !!add_expr(ctx, params->instrs, HLSL_OP2_MAX, args, &loc);
}
+static bool intrinsic_saturate(struct hlsl_ctx *ctx,
+ const struct parse_initializer *params, struct vkd3d_shader_location loc)
+{
+ struct hlsl_ir_node *args[3] = {params->args[0]};
+
+ return !!add_expr(ctx, params->instrs, HLSL_OP1_SAT, args, &loc);
+}
+
static const struct intrinsic_function
{
const char *name;
@@ -1588,6 +1596,7 @@ intrinsic_functions[] =
{
{"clamp", 3, true, intrinsic_clamp},
{"max", 2, true, intrinsic_max},
+ {"saturate", 1, true, intrinsic_saturate},
};
static int intrinsic_function_name_compare(const void *a, const void *b)
diff --git a/tests/saturate.shader_test b/tests/saturate.shader_test
new file mode 100644
index 000000000..29461e73f
--- /dev/null
+++ b/tests/saturate.shader_test
@@ -0,0 +1,11 @@
+[pixel shader]
+float4 main(uniform float2 u) : sv_target
+{
+ return float4(saturate(u), saturate(u.x + 0.5), saturate(-1.2));
+}
+
+[test]
+uniform 0 float4 0.7 -0.1 0.0 0.0
+draw quad
+probe all rgba (0.7, 0.0, 1.0, 0.0)
+
--
2.33.0
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