[PATCH vkd3d 04/10] vkd3d: Consider mip level for 3D UAV slice check.
Conor McCarthy
cmccarthy at codeweavers.com
Fri Sep 17 10:37:02 CDT 2021
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/resource.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 2589cf5e..f6c1851b 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2924,7 +2924,8 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
case D3D12_UAV_DIMENSION_TEXTURE3D:
vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D;
vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice;
- if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != resource->desc.DepthOrArraySize
+ if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != max(1u,
+ resource->desc.DepthOrArraySize >> desc->u.Texture3D.MipSlice)
&& desc->u.Texture3D.WSize != UINT_MAX))
FIXME("Unhandled depth view %u-%u.\n",
desc->u.Texture3D.FirstWSlice, desc->u.Texture3D.WSize);
--
2.32.0
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