[PATCH vkd3d 06/10] vkd3d: Ignore IASetVertexBuffers for NULL views.
Conor McCarthy
cmccarthy at codeweavers.com
Fri Sep 17 10:37:04 CDT 2021
Part of a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d/command.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index e81feea4..fc06f28d 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -4420,6 +4420,10 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
return;
}
+ /* Native drivers appear to ignore this call. Buffer bindings are kept as-is. */
+ if (!views)
+ return;
+
for (i = 0; i < view_count; ++i)
{
if (views[i].BufferLocation)
--
2.32.0
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