[PATCH vkd3d 08/10] tests: Add test for SampleDesc.Count == 0 in test_create_committed_resource().
Conor McCarthy
cmccarthy at codeweavers.com
Fri Sep 17 10:37:06 CDT 2021
Windows returns E_INVALIDARG at least on AMD and Intel.
Psychonaughts 2 attempts to create resources with this argument.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
tests/d3d12.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index c027d9b7..066a4346 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1774,6 +1774,16 @@ static void test_create_committed_resource(void)
ID3D12Resource_Release(resource);
resource_desc.MipLevels = 1;
+ resource_desc.SampleDesc.Count = 0;
+ hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
+ &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
+ &IID_ID3D12Resource, (void **)&resource);
+ todo
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ if (SUCCEEDED(hr))
+ ID3D12Resource_Release(resource);
+ resource_desc.SampleDesc.Count = 1;
+
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
&clear_value, &IID_ID3D12Resource, (void **)&resource);
--
2.32.0
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