[PATCH vkd3d 08/10] tests: Add test for SampleDesc.Count == 0 in test_create_committed_resource().

Conor McCarthy cmccarthy at codeweavers.com
Fri Sep 17 10:37:06 CDT 2021


Windows returns E_INVALIDARG at least on AMD and Intel.
Psychonaughts 2 attempts to create resources with this argument.

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 tests/d3d12.c | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index c027d9b7..066a4346 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -1774,6 +1774,16 @@ static void test_create_committed_resource(void)
     ID3D12Resource_Release(resource);
     resource_desc.MipLevels = 1;
 
+    resource_desc.SampleDesc.Count = 0;
+    hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
+            &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
+            &IID_ID3D12Resource, (void **)&resource);
+    todo
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+    if (SUCCEEDED(hr))
+        ID3D12Resource_Release(resource);
+    resource_desc.SampleDesc.Count = 1;
+
     hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
             &resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
             &clear_value, &IID_ID3D12Resource, (void **)&resource);
-- 
2.32.0




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