[PATCH vkd3d 5/5] vkd3d-shader/hlsl: Write SM4 exponent instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Mon Sep 20 02:49:31 CDT 2021


Hi,

Il 17/09/21 23:06, Zebediah Figura ha scritto:
> diff --git a/Makefile.am b/Makefile.am
> index 34617c672..4a2bf8e18 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -298,7 +298,6 @@ XFAIL_TESTS = \
>   	tests/hlsl-vector-indexing-uniform.shader_test \
>   	tests/math.shader_test \
>   	tests/max.shader_test \
> -	tests/pow.shader_test \
>   	tests/trigonometry.shader_test \
>   	tests/writemask-assignop-1.shader_test
>   endif

Test pow.shader_test doesn't pass on my machine, on both video cards. On 
the NVIDIA card I need at least 3 ULPs of allowance to have it pass, on 
the Intel card 2 ULPs are enough. I would suggest to allow 3 ULPs, to 
avoid spurious errors.

On another computer with an AMD video card the test runs just fine.

Giovanni.



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