[PATCH vkd3d 5/5] vkd3d-shader/hlsl: Write SM4 exponent instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Sep 20 02:49:31 CDT 2021
Hi,
Il 17/09/21 23:06, Zebediah Figura ha scritto:
> diff --git a/Makefile.am b/Makefile.am
> index 34617c672..4a2bf8e18 100644
> --- a/Makefile.am
> +++ b/Makefile.am
> @@ -298,7 +298,6 @@ XFAIL_TESTS = \
> tests/hlsl-vector-indexing-uniform.shader_test \
> tests/math.shader_test \
> tests/max.shader_test \
> - tests/pow.shader_test \
> tests/trigonometry.shader_test \
> tests/writemask-assignop-1.shader_test
> endif
Test pow.shader_test doesn't pass on my machine, on both video cards. On
the NVIDIA card I need at least 3 ULPs of allowance to have it pass, on
the Intel card 2 ULPs are enough. I would suggest to allow 3 ULPs, to
avoid spurious errors.
On another computer with an AMD video card the test runs just fine.
Giovanni.
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