[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Write SM4 logarithm instructions.
Giovanni Mascellani
gmascellani at codeweavers.com
Mon Sep 20 02:54:36 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 17/09/21 23:06, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 5aefc7e89..ca4e7eb6b 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1023,6 +1023,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
> break;
> }
>
> + case HLSL_OP1_LOG2:
> + write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
> + break;
> +
> case HLSL_OP1_NEG:
> write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
> break;
>
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