[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Write SM4 logarithm instructions.

Giovanni Mascellani gmascellani at codeweavers.com
Mon Sep 20 02:54:36 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>

Il 17/09/21 23:06, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl_sm4.c | 4 ++++
>   1 file changed, 4 insertions(+)
> 
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index 5aefc7e89..ca4e7eb6b 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1023,6 +1023,10 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
>                       break;
>                   }
>   
> +                case HLSL_OP1_LOG2:
> +                    write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0);
> +                    break;
> +
>                   case HLSL_OP1_NEG:
>                       write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE);
>                       break;
> 



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