[PATCH vkd3d 4/5] vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().

Zebediah Figura zfigura at codeweavers.com
Mon Sep 20 16:40:13 CDT 2021


From: Giovanni Mascellani <gmascellani at codeweavers.com>

Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
---
 libs/vkd3d-shader/hlsl.h         |  1 +
 libs/vkd3d-shader/hlsl_codegen.c | 20 +++++++++++---------
 libs/vkd3d-shader/hlsl_sm4.c     |  6 ++++--
 3 files changed, 16 insertions(+), 11 deletions(-)

diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
index c69dc4a08..27afeedd4 100644
--- a/libs/vkd3d-shader/hlsl.h
+++ b/libs/vkd3d-shader/hlsl.h
@@ -687,6 +687,7 @@ unsigned int hlsl_combine_writemasks(unsigned int first, unsigned int second);
 unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask);
 unsigned int hlsl_swizzle_from_writemask(unsigned int writemask);
 
+unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref);
 struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type);
 
 bool hlsl_sm1_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
index 8bd9d1385..1ac15e328 100644
--- a/libs/vkd3d-shader/hlsl_codegen.c
+++ b/libs/vkd3d-shader/hlsl_codegen.c
@@ -1187,12 +1187,9 @@ static bool type_is_single_reg(const struct hlsl_type *type)
     return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
 }
 
-struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
+unsigned int hlsl_offset_from_deref(const struct hlsl_deref *deref)
 {
     struct hlsl_ir_node *offset_node = deref->offset.node;
-    const struct hlsl_ir_var *var = deref->var;
-    struct hlsl_reg ret = {0};
-    unsigned int offset = 0;
 
     /* We should always have generated a cast to UINT. */
     if (offset_node)
@@ -1205,12 +1202,17 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct
         offset_node = NULL;
     }
 
-    ret = var->reg;
-
-    ret.allocated = var->reg.allocated;
-    ret.id = var->reg.id;
     if (offset_node)
-        offset = hlsl_ir_constant(offset_node)->value[0].u;
+        return hlsl_ir_constant(offset_node)->value[0].u;
+    return 0;
+}
+
+struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct hlsl_type *type)
+{
+    const struct hlsl_ir_var *var = deref->var;
+    struct hlsl_reg ret = var->reg;
+    unsigned int offset = hlsl_offset_from_deref(deref);
+
     ret.id += offset / 4;
 
     if (type_is_single_reg(var->data_type))
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
index 5558a1ff2..500c9f434 100644
--- a/libs/vkd3d-shader/hlsl_sm4.c
+++ b/libs/vkd3d-shader/hlsl_sm4.c
@@ -612,12 +612,14 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct sm4_register *r
 
     if (var->is_uniform)
     {
+        unsigned int offset = hlsl_offset_from_deref(deref) + var->buffer_offset;
+
         reg->type = VKD3D_SM4_RT_CONSTBUFFER;
         reg->dim = VKD3D_SM4_DIMENSION_VEC4;
         reg->idx[0] = var->buffer->reg.id;
-        reg->idx[1] = var->buffer_offset / 4;
+        reg->idx[1] = offset / 4;
         reg->idx_count = 2;
-        *writemask = ((1u << data_type->dimx) - 1) << (var->buffer_offset & 3);
+        *writemask = ((1u << data_type->dimx) - 1) << (offset & 3);
     }
     else if (var->is_input_semantic)
     {
-- 
2.33.0




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