[PATCH vkd3d 5/5] vkd3d-shader/hlsl: Separate an add_constructor() helper.

Giovanni Mascellani gmascellani at codeweavers.com
Tue Sep 21 04:24:17 CDT 2021


Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
--
The other error branches in the bison rule are missing a 
"free_parse_initializer(&$4)", right? Maybe it's not this commit's 
scope, but still there seems to be a resource leak.

Thanks, Giovanni.


Il 20/09/21 23:40, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
>   libs/vkd3d-shader/hlsl.y | 111 ++++++++++++++++++++++-----------------
>   1 file changed, 63 insertions(+), 48 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 20f88f915..e9eac555a 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1700,6 +1700,66 @@ static struct list *add_call(struct hlsl_ctx *ctx, const char *name,
>       return params->instrs;
>   }
>   
> +static struct list *add_constructor(struct hlsl_ctx *ctx, struct hlsl_type *type,
> +        struct parse_initializer *params, struct vkd3d_shader_location loc)
> +{
> +    unsigned int i, writemask_offset = 0;
> +    struct hlsl_ir_store *store;
> +    static unsigned int counter;
> +    struct hlsl_ir_load *load;
> +    struct hlsl_ir_var *var;
> +    char name[23];
> +
> +    if (type->type == HLSL_CLASS_MATRIX)
> +        hlsl_fixme(ctx, loc, "Matrix constructor.");
> +
> +    sprintf(name, "<constructor-%x>", counter++);
> +    if (!(var = hlsl_new_synthetic_var(ctx, name, type, loc)))
> +        return NULL;
> +
> +    for (i = 0; i < params->args_count; ++i)
> +    {
> +        struct hlsl_ir_node *arg = params->args[i];
> +        unsigned int width;
> +
> +        if (arg->data_type->type == HLSL_CLASS_OBJECT)
> +        {
> +            struct vkd3d_string_buffer *string;
> +
> +            if ((string = hlsl_type_to_string(ctx, arg->data_type)))
> +                hlsl_error(ctx, arg->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
> +                        "Invalid type %s for constructor argument.", string->buffer);
> +            hlsl_release_string_buffer(ctx, string);
> +            continue;
> +        }
> +        width = hlsl_type_component_count(arg->data_type);
> +
> +        if (width > 4)
> +        {
> +            FIXME("Constructor argument with %u components.\n", width);
> +            continue;
> +        }
> +
> +        if (!(arg = add_implicit_conversion(ctx, params->instrs, arg,
> +                ctx->builtin_types.vector[type->base_type][width - 1], &arg->loc)))
> +            continue;
> +
> +        if (!(store = hlsl_new_store(ctx, var, NULL, arg,
> +                ((1u << width) - 1) << writemask_offset, arg->loc)))
> +            return NULL;
> +        list_add_tail(params->instrs, &store->node.entry);
> +
> +        writemask_offset += width;
> +    }
> +
> +    if (!(load = hlsl_new_var_load(ctx, var, loc)))
> +        return NULL;
> +    list_add_tail(params->instrs, &load->node.entry);
> +
> +    vkd3d_free(params->args);
> +    return params->instrs;
> +}
> +
>   }
>   
>   %locations
> @@ -2915,13 +2975,6 @@ postfix_expr:
>       /* var_modifiers is necessary to avoid shift/reduce conflicts. */
>       | var_modifiers type '(' initializer_expr_list ')'
>           {
> -            unsigned int i, writemask_offset = 0;
> -            struct hlsl_ir_store *store;
> -            static unsigned int counter;
> -            struct hlsl_ir_load *load;
> -            struct hlsl_ir_var *var;
> -            char name[23];
> -
>               if ($1)
>               {
>                   hlsl_error(ctx, @1, VKD3D_SHADER_ERROR_HLSL_INVALID_MODIFIER,
> @@ -2946,49 +2999,11 @@ postfix_expr:
>                   YYABORT;
>               }
>   
> -            if ($2->type == HLSL_CLASS_MATRIX)
> -                hlsl_fixme(ctx, @2, "Matrix constructor.");
> -
> -            sprintf(name, "<constructor-%x>", counter++);
> -            if (!(var = hlsl_new_synthetic_var(ctx, name, $2, @2)))
> -                YYABORT;
> -            for (i = 0; i < $4.args_count; ++i)
> +            if (!($$ = add_constructor(ctx, $2, &$4, @2)))
>               {
> -                struct hlsl_ir_node *arg = $4.args[i];
> -                unsigned int width;
> -
> -                if (arg->data_type->type == HLSL_CLASS_OBJECT)
> -                {
> -                    struct vkd3d_string_buffer *string;
> -
> -                    if ((string = hlsl_type_to_string(ctx, arg->data_type)))
> -                        hlsl_error(ctx, arg->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
> -                                "Invalid type %s for constructor argument.", string->buffer);
> -                    hlsl_release_string_buffer(ctx, string);
> -                    continue;
> -                }
> -                width = hlsl_type_component_count(arg->data_type);
> -
> -                if (width > 4)
> -                {
> -                    FIXME("Constructor argument with %u components.\n", width);
> -                    continue;
> -                }
> -
> -                if (!(arg = add_implicit_conversion(ctx, $4.instrs, arg,
> -                        ctx->builtin_types.vector[$2->base_type][width - 1], &arg->loc)))
> -                    continue;
> -
> -                if (!(store = hlsl_new_store(ctx, var, NULL, arg,
> -                        ((1 << width) - 1) << writemask_offset, arg->loc)))
> -                    YYABORT;
> -                writemask_offset += width;
> -                list_add_tail($4.instrs, &store->node.entry);
> -            }
> -            vkd3d_free($4.args);
> -            if (!(load = hlsl_new_var_load(ctx, var, @2)))
> +                free_parse_initializer(&$4);
>                   YYABORT;
> -            $$ = append_unop($4.instrs, &load->node);
> +            }
>           }
>   
>   unary_expr:
> 



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