[PATCH 1/2] api-ms-win-core-psapi-ansi-l1-1-0: Add K32GetModuleBaseNameA.
Giovanni Mascellani
gmascellani at codeweavers.com
Wed Sep 22 02:57:58 CDT 2021
It is required by the Mass Effect Legendary Edition launcher.
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
---
.../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
index e4f758581f6..340198c6edf 100644
--- a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
+++ b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
@@ -4,3 +4,4 @@
@ stdcall K32GetMappedFileNameA(long ptr ptr long) kernel32.K32GetMappedFileNameA
@ stdcall K32GetProcessImageFileNameA(long ptr long) kernel32.K32GetProcessImageFileNameA
@ stdcall QueryFullProcessImageNameA(ptr long ptr ptr) kernel32.QueryFullProcessImageNameA
+@ stdcall K32GetModuleBaseNameA(long long ptr long) kernel32.K32GetModuleBaseNameA
--
2.33.0
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