[PATCH 1/2] api-ms-win-core-psapi-ansi-l1-1-0: Add K32GetModuleBaseNameA.
Thomas Crider
gloriouseggroll at gmail.com
Wed Sep 22 14:02:33 CDT 2021
Forgot to reply all:
It should be noted I submitted this months ago:
https://bugs.winehq.org/show_bug.cgi?id=51199
It's currently in staging:
https://github.com/wine-staging/wine-staging/tree/master/patches/api-ms-win-core-psapi-K32GetModuleInformation
And was originally submitted May 29 to upstream:
[PATCH 1/2] api-ms-win-core-psapi-l1-1-0: Add K32GetModuleBaseNameW and
K32GetModuleInformation.
[PATCH 2/2] api-ms-win-core-psapi-ansi-l1-1-0: add K32GetModuleBaseNameA
On Wed, Sep 22, 2021 at 11:27 AM Alex Henrie <alexhenrie24 at gmail.com> wrote:
> On Wed, Sep 22, 2021 at 1:58 AM Giovanni Mascellani
> <gmascellani at codeweavers.com> wrote:
> >
> > It is required by the Mass Effect Legendary Edition launcher.
> >
> > Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> > ---
> > .../api-ms-win-core-psapi-ansi-l1-1-0.spec | 1 +
> > 1 file changed, 1 insertion(+)
> >
> > diff --git
> a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
> b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
> > index e4f758581f6..340198c6edf 100644
> > ---
> a/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
> > +++
> b/dlls/api-ms-win-core-psapi-ansi-l1-1-0/api-ms-win-core-psapi-ansi-l1-1-0.spec
> > @@ -4,3 +4,4 @@
> > @ stdcall K32GetMappedFileNameA(long ptr ptr long)
> kernel32.K32GetMappedFileNameA
> > @ stdcall K32GetProcessImageFileNameA(long ptr long)
> kernel32.K32GetProcessImageFileNameA
> > @ stdcall QueryFullProcessImageNameA(ptr long ptr ptr)
> kernel32.QueryFullProcessImageNameA
> > +@ stdcall K32GetModuleBaseNameA(long long ptr long)
> kernel32.K32GetModuleBaseNameA
>
> Hi Giovanni, thanks for the patch. Please keep these lists
> alphabetized: For example, K32GetModuleBaseNameA should be between
> K32GetMappedFileNameA and K32GetProcessImageFileNameA.
>
> -Alex
>
>
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