[PATCH vkd3d 5/7] vkd3d-shader: Fix TessFactor order for isolines.
Conor McCarthy
cmccarthy at codeweavers.com
Wed Sep 22 23:55:45 CDT 2021
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 4 ++--
tests/d3d12.c | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index b070230a..579d1362 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4058,8 +4058,8 @@ vkd3d_system_value_builtins[] =
{VKD3D_SIV_TRIANGLE_W_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 2}},
{VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelInner, NULL, 2, 0}},
- {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
- {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
+ {VKD3D_SIV_LINE_DENSITY_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 0}},
+ {VKD3D_SIV_LINE_DETAIL_TESS_FACTOR, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInTessLevelOuter, NULL, 4, 1}},
};
static const struct vkd3d_spirv_builtin vkd3d_pixel_shader_position_builtin =
{
diff --git a/tests/d3d12.c b/tests/d3d12.c
index e05ac137..8551ea43 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -29131,7 +29131,7 @@ static void test_domain_shader_inputs(void)
{1.0f, 2.0f, 0.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f},
{1.0f, 2.0f, 1.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f},
};
- static const unsigned int is_todo[4] = {0x00110000, 0x00110100, 0x00111100, 0x00111000};
+ static const unsigned int is_todo[4] = {0x00110000, 0x00110000, 0x00110000, 0x00110000};
static const unsigned int stride = sizeof(reference[0]);
memset(&desc, 0, sizeof(desc));
--
2.32.0
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