[PATCH 4/5] d3d10/effect: Handle D3D10_SVT_UINT when reading float constants.

Nikolay Sivov nsivov at codeweavers.com
Fri Sep 24 00:10:14 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---

This is triggered by recompiled effect in patch 4/5.

 dlls/d3d10/effect.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 8aed914c909..668efcda666 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1503,6 +1503,10 @@ static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, floa
             out_data[idx] = (INT)value;
             return TRUE;
 
+        case D3D10_SVT_UINT:
+            out_data[idx] = value;
+            return TRUE;
+
         default:
             FIXME("Unhandled in_type %#x.\n", in_type);
             return FALSE;
-- 
2.33.0




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