[PATCH 4/5] d3d10/effect: Handle D3D10_SVT_UINT when reading float constants.
Nikolay Sivov
nsivov at codeweavers.com
Fri Sep 24 00:10:14 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
This is triggered by recompiled effect in patch 4/5.
dlls/d3d10/effect.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 8aed914c909..668efcda666 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1503,6 +1503,10 @@ static BOOL read_float_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, floa
out_data[idx] = (INT)value;
return TRUE;
+ case D3D10_SVT_UINT:
+ out_data[idx] = value;
+ return TRUE;
+
default:
FIXME("Unhandled in_type %#x.\n", in_type);
return FALSE;
--
2.33.0
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