[PATCH vkd3d 9/9] vkd3d-shader: Ignore break instructions if there is no active block.
Conor McCarthy
cmccarthy at codeweavers.com
Tue Sep 28 00:38:18 CDT 2021
This can happen if a continue statement is immediately followed
by a break instruction in a switch case.
From: Philip Rebohle <philip.rebohle at tu-dortmund.de>
Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 7d479184..849f5e86 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -7754,8 +7754,10 @@ static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_c
}
else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH)
{
- assert(breakable_cf_info->inside_block);
- vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id);
+ /* It is possible that we already broke out of the
+ * current case block with a continue statement. */
+ if (breakable_cf_info->inside_block)
+ vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id);
}
cf_info->inside_block = false;
--
2.32.0
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