[PATCH vkd3d 5/6] vkd3d-shader/hlsl: Cache matrix types.
Giovanni Mascellani
gmascellani at codeweavers.com
Tue Sep 28 03:41:32 CDT 2021
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Il 28/09/21 03:51, Zebediah Figura ha scritto:
> Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl.c | 3 ++-
> libs/vkd3d-shader/hlsl.h | 4 ++--
> libs/vkd3d-shader/hlsl.y | 4 ++--
> 3 files changed, 6 insertions(+), 5 deletions(-)
>
> diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c
> index 8a531d627..6dfcc7bb5 100644
> --- a/libs/vkd3d-shader/hlsl.c
> +++ b/libs/vkd3d-shader/hlsl.c
> @@ -200,7 +200,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
> }
> }
>
> -struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
> +static struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
> enum hlsl_base_type base_type, unsigned dimx, unsigned dimy)
> {
> struct hlsl_type *type;
> @@ -1658,6 +1658,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
> sprintf(name, "%s%ux%u", names[bt], y, x);
> type = hlsl_new_type(ctx, hlsl_strdup(ctx, name), HLSL_CLASS_MATRIX, bt, x, y);
> hlsl_scope_add_type(ctx->globals, type);
> + ctx->builtin_types.matrix[bt][x - 1][y - 1] = type;
>
> if (y == 1)
> {
> diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h
> index 7e6283921..9686a496b 100644
> --- a/libs/vkd3d-shader/hlsl.h
> +++ b/libs/vkd3d-shader/hlsl.h
> @@ -459,6 +459,8 @@ struct hlsl_ctx
> {
> struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1];
> struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
> + /* matrix[float][2][4] is a float4x2, i.e. dimx = 2, dimy = 4 */
> + struct hlsl_type *matrix[HLSL_TYPE_LAST_SCALAR + 1][4][4];
> struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1];
> struct hlsl_type *Void;
> } builtin_types;
> @@ -653,8 +655,6 @@ struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned
> struct hlsl_ir_node *val, struct vkd3d_shader_location *loc);
> struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
> const struct vkd3d_shader_location loc);
> -struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
> - enum hlsl_base_type base_type, unsigned dimx, unsigned dimy);
> struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
> const struct vkd3d_shader_location loc);
> struct hlsl_ir_node *hlsl_new_unary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
> diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y
> index 56b996991..b058ee502 100644
> --- a/libs/vkd3d-shader/hlsl.y
> +++ b/libs/vkd3d-shader/hlsl.y
> @@ -1019,7 +1019,7 @@ static struct hlsl_type *expr_common_type(struct hlsl_ctx *ctx, struct hlsl_type
> return ctx->builtin_types.scalar[base];
> if (type == HLSL_CLASS_VECTOR)
> return ctx->builtin_types.vector[base][dimx - 1];
> - return hlsl_new_type(ctx, NULL, type, base, dimx, dimy);
> + return ctx->builtin_types.matrix[base][dimx - 1][dimy - 1];
> }
>
> static struct hlsl_ir_expr *add_expr(struct hlsl_ctx *ctx, struct list *instrs, enum hlsl_ir_expr_op op,
> @@ -2425,7 +2425,7 @@ type:
> YYABORT;
> }
>
> - $$ = hlsl_new_type(ctx, NULL, HLSL_CLASS_MATRIX, $3->base_type, $7, $5);
> + $$ = ctx->builtin_types.matrix[$3->base_type][$7 - 1][$5 - 1];
> }
> | KW_VOID
> {
>
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