[PATCH 5/6] d3d10/effect: Remove unused field from pass structure.

Nikolay Sivov nsivov at codeweavers.com
Tue Sep 28 07:23:07 CDT 2021


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
 dlls/d3d10/d3d10_private.h | 1 -
 1 file changed, 1 deletion(-)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 38733862753..648a7b0240a 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -223,7 +223,6 @@ struct d3d10_effect_pass
 
     struct d3d10_effect_technique *technique;
     char *name;
-    DWORD start;
     DWORD object_count;
     DWORD annotation_count;
     struct d3d10_effect_object *objects;
-- 
2.33.0




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