[PATCH 5/6] d3d10/effect: Remove unused field from pass structure.
Nikolay Sivov
nsivov at codeweavers.com
Tue Sep 28 07:23:07 CDT 2021
Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---
dlls/d3d10/d3d10_private.h | 1 -
1 file changed, 1 deletion(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 38733862753..648a7b0240a 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -223,7 +223,6 @@ struct d3d10_effect_pass
struct d3d10_effect_technique *technique;
char *name;
- DWORD start;
DWORD object_count;
DWORD annotation_count;
struct d3d10_effect_object *objects;
--
2.33.0
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