[PATCH 1/2] d3dx9: Fix use of D3DXVec2Normalize().
Matteo Bruni
mbruni at codeweavers.com
Thu Sep 30 14:05:08 CDT 2021
From: Eric Pouech <eric.pouech at gmail.com>
Spotted by GCC 11.
Signed-off-by: Eric Pouech <eric.pouech at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dx9_36/mesh.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 8f7c926c32a..48abb7ede41 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -5508,7 +5508,7 @@ static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, fl
static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
{
- return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
+ return D3DXVec2Normalize(dir, D3DXVec2Subtract(dir, pt2, pt1));
}
struct cos_table
--
2.26.3
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