[PATCH 2/3] include: Add defines for D2D1HighlightsShadows effect.

Ziqing Hui zhui at codeweavers.com
Sat Apr 2 21:37:42 CDT 2022


Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
---
 include/Makefile.in       |  1 +
 include/d2d1_3.idl        |  1 +
 include/d2d1effects_2.idl | 38 ++++++++++++++++++++++++++++++++++++++
 3 files changed, 40 insertions(+)
 create mode 100644 include/d2d1effects_2.idl

diff --git a/include/Makefile.in b/include/Makefile.in
index c69194ef127..047e7ff9146 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -105,6 +105,7 @@ SOURCES = \
 	d2d1_3.idl \
 	d2d1effects.idl \
 	d2d1effects_1.idl \
+	d2d1effects_2.idl \
 	d2dbasetypes.h \
 	d2derr.h \
 	d3d.h \
diff --git a/include/d2d1_3.idl b/include/d2d1_3.idl
index b51adfdffdb..91835ee1a77 100644
--- a/include/d2d1_3.idl
+++ b/include/d2d1_3.idl
@@ -17,6 +17,7 @@
  */
 
 import "d2d1_2.idl";
+import "d2d1effects_2.idl";
 
 typedef enum D2D1_INK_NIB_SHAPE
 {
diff --git a/include/d2d1effects_2.idl b/include/d2d1effects_2.idl
new file mode 100644
index 00000000000..79895361118
--- /dev/null
+++ b/include/d2d1effects_2.idl
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2022 Ziqing Hui for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+import "d2d1effects_1.idl";
+
+cpp_quote("DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4);")
+
+typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP
+{
+    D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS       = 0x0,
+    D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS          = 0x1,
+    D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY          = 0x2,
+    D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA      = 0x3,
+    D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 0x4,
+    D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD = 0xffffffff
+} D2D1_HIGHLIGHTSANDSHADOWS_PROP;
+
+typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
+{
+    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0x0,
+    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB   = 0x1,
+    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD = 0xffffffff
+} D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;
-- 
2.25.1




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