[PATCH vkd3d 03/11] tests: Make test_shader_interstage_interface() into a shader test.
Matteo Bruni
mbruni at codeweavers.com
Tue Apr 5 05:33:05 CDT 2022
From: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura at codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
Makefile.am | 1 +
tests/d3d12.c | 152 ------------------
tests/shader-interstage-interface.shader_test | 56 +++++++
tests/shader_runner.c | 4 +
4 files changed, 61 insertions(+), 152 deletions(-)
create mode 100644 tests/shader-interstage-interface.shader_test
diff --git a/Makefile.am b/Makefile.am
index 8845be37..6e7737be 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -115,6 +115,7 @@ vkd3d_shader_tests = \
tests/sampler.shader_test \
tests/sampler-offset.shader_test \
tests/saturate.shader_test \
+ tests/shader-interstage-interface.shader_test \
tests/swizzle-0.shader_test \
tests/swizzle-1.shader_test \
tests/swizzle-2.shader_test \
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 486c0093..c992c6de 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -10931,157 +10931,6 @@ static void test_discard_instruction(void)
destroy_test_context(&context);
}
-static void test_shader_interstage_interface(void)
-{
- static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
- ID3D12GraphicsCommandList *command_list;
- D3D12_INPUT_LAYOUT_DESC input_layout;
- struct test_context_desc desc;
- D3D12_VERTEX_BUFFER_VIEW vbv;
- struct test_context context;
- ID3D12CommandQueue *queue;
- ID3D12Resource *vb;
-
- static const DWORD vs_code[] =
- {
-#if 0
- struct vertex
- {
- float4 position : SV_Position;
- float2 t0 : TEXCOORD0;
- nointerpolation float t1 : TEXCOORD1;
- uint t2 : TEXCOORD2;
- uint t3 : TEXCOORD3;
- float t4 : TEXCOORD4;
- };
-
- void main(in vertex vin, out vertex vout)
- {
- vout = vin;
- }
-#endif
- 0x43425844, 0x561ea178, 0x7b8f454c, 0x69091b4f, 0xf28d9a01, 0x00000001, 0x000002c0, 0x00000003,
- 0x0000002c, 0x000000e4, 0x0000019c, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
- 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000a4, 0x00000000, 0x00000000,
- 0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
- 0x00000101, 0x000000a4, 0x00000002, 0x00000000, 0x00000001, 0x00000003, 0x00000101, 0x000000a4,
- 0x00000003, 0x00000000, 0x00000001, 0x00000004, 0x00000101, 0x000000a4, 0x00000004, 0x00000000,
- 0x00000003, 0x00000005, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
- 0xababab00, 0x4e47534f, 0x000000b0, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x00000001,
- 0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
- 0x00000c03, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001, 0x00000b04, 0x000000a4,
- 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x000000a4, 0x00000002, 0x00000000,
- 0x00000001, 0x00000002, 0x00000d02, 0x000000a4, 0x00000003, 0x00000000, 0x00000001, 0x00000002,
- 0x00000b04, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853,
- 0x0000011c, 0x00010050, 0x00000047, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f,
- 0x00101032, 0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, 0x00101012, 0x00000003,
- 0x0300005f, 0x00101012, 0x00000004, 0x0300005f, 0x00101012, 0x00000005, 0x04000067, 0x001020f2,
- 0x00000000, 0x00000001, 0x03000065, 0x00102032, 0x00000001, 0x03000065, 0x00102042, 0x00000001,
- 0x03000065, 0x00102012, 0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042,
- 0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102032,
- 0x00000001, 0x00101046, 0x00000001, 0x05000036, 0x00102042, 0x00000001, 0x0010100a, 0x00000005,
- 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000002, 0x05000036, 0x00102022, 0x00000002,
- 0x0010100a, 0x00000003, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000004, 0x0100003e,
- };
- static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
- static const DWORD ps_code[] =
- {
-#if 0
- void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
- nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2,
- uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target)
- {
- o.x = t0.y + t1;
- o.y = t2 + t3;
- o.z = t4;
- o.w = t0.x;
- }
-#endif
- 0x43425844, 0x21076b15, 0x493d36f1, 0x0cd125d6, 0x1e92c724, 0x00000001, 0x000001e0, 0x00000003,
- 0x0000002c, 0x000000e4, 0x00000118, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
- 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000,
- 0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001,
- 0x00000404, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000101, 0x000000a4,
- 0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000202, 0x000000a4, 0x00000003, 0x00000000,
- 0x00000001, 0x00000002, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
- 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
- 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000c0,
- 0x00000050, 0x00000030, 0x0100086a, 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x00101042,
- 0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000862, 0x00101022, 0x00000002, 0x03000862,
- 0x00101042, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0700001e,
- 0x00100012, 0x00000000, 0x0010101a, 0x00000002, 0x0010102a, 0x00000002, 0x05000056, 0x00102022,
- 0x00000000, 0x0010000a, 0x00000000, 0x07000000, 0x00102012, 0x00000000, 0x0010101a, 0x00000001,
- 0x0010100a, 0x00000002, 0x05000036, 0x001020c2, 0x00000000, 0x001012a6, 0x00000001, 0x0100003e,
- };
- static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
- static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
- {
- {"SV_POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 1, DXGI_FORMAT_R32_FLOAT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 2, DXGI_FORMAT_R32_UINT, 0, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 3, DXGI_FORMAT_R32_UINT, 0, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 4, DXGI_FORMAT_R32_FLOAT, 0, 28, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
- };
- static const struct
- {
- struct vec2 position;
- struct vec2 t0;
- float t1;
- unsigned int t2;
- unsigned int t3;
- float t4;
- }
- quad[] =
- {
- {{-1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
- {{-1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
- {{ 1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
- {{ 1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
- };
- static const struct vec4 expected_result = {10.0f, 8.0f, 7.0f, 3.0f};
-
- memset(&desc, 0, sizeof(desc));
- desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
- desc.no_root_signature = true;
- if (!init_test_context(&context, &desc))
- return;
- command_list = context.list;
- queue = context.queue;
-
- context.root_signature = create_empty_root_signature(context.device,
- D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
-
- input_layout.pInputElementDescs = layout_desc;
- input_layout.NumElements = ARRAY_SIZE(layout_desc);
- context.pipeline_state = create_pipeline_state(context.device,
- context.root_signature, desc.rt_format, &vs, &ps, &input_layout);
-
- vb = create_upload_buffer(context.device, sizeof(quad), quad);
-
- vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
- vbv.StrideInBytes = sizeof(*quad);
- vbv.SizeInBytes = sizeof(quad);
-
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
-
- ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
- ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
- ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
- ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
- ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
- ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
- ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
-
- transition_resource_state(command_list, context.render_target,
- D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
-
- ID3D12Resource_Release(vb);
- destroy_test_context(&context);
-}
-
static void test_shader_input_output_components(void)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
@@ -36126,7 +35975,6 @@ START_TEST(d3d12)
run_test(test_shader_instructions);
run_test(test_compute_shader_instructions);
run_test(test_discard_instruction);
- run_test(test_shader_interstage_interface);
run_test(test_shader_input_output_components);
run_test(test_root_signature_byte_code);
run_test(test_cs_constant_buffer);
diff --git a/tests/shader-interstage-interface.shader_test b/tests/shader-interstage-interface.shader_test
new file mode 100644
index 00000000..584b88cf
--- /dev/null
+++ b/tests/shader-interstage-interface.shader_test
@@ -0,0 +1,56 @@
+[require]
+shader model >= 4.0
+
+[input layout]
+0 r32g32 float SV_POSITION
+0 r32g32 float TEXCOORD 0
+0 r32 float TEXCOORD 1
+1 r32 uint TEXCOORD 2
+1 r32 uint TEXCOORD 3
+0 r32 float TEXCOORD 4
+
+[vertex buffer 0]
+-1.0 -1.0 3.0 5.0 5.0 7.0
+-1.0 1.0 3.0 5.0 5.0 7.0
+ 1.0 -1.0 3.0 5.0 5.0 7.0
+ 1.0 1.0 3.0 5.0 5.0 7.0
+
+[vertex buffer 1]
+format r32 uint
+2 6
+2 6
+2 6
+2 6
+
+[vertex shader]
+
+struct vertex
+{
+ float4 position : SV_Position;
+ float2 t0 : TEXCOORD0;
+ nointerpolation float t1 : TEXCOORD1;
+ uint t2 : TEXCOORD2;
+ uint t3 : TEXCOORD3;
+ float t4 : TEXCOORD4;
+};
+
+void main(in vertex vin, out vertex vout)
+{
+ vout = vin;
+}
+
+[pixel shader]
+
+void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
+ nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2,
+ uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target)
+{
+ o.x = t0.y + t1;
+ o.y = t2 + t3;
+ o.z = t4;
+ o.w = t0.x;
+}
+
+[test]
+draw triangle strip 4
+probe all rgba (10.0, 8.0, 7.0, 3.0)
diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 99f2a22f..d3d13116 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -149,9 +149,11 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t
formats[] =
{
{"r32g32b32a32 float", TEXTURE_DATA_FLOAT, 16, DXGI_FORMAT_R32G32B32A32_FLOAT},
+ {"r32g32 float", TEXTURE_DATA_FLOAT, 8, DXGI_FORMAT_R32G32_FLOAT},
{"r32g32 uint", TEXTURE_DATA_UINT, 8, DXGI_FORMAT_R32G32_UINT},
{"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT},
{"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT},
+ {"r32 uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT},
};
unsigned int i;
@@ -344,6 +346,8 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
if (match_string(line, "triangle list", &line))
topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ else if (match_string(line, "triangle strip", &line))
+ topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
else
fatal_error("Unknown primitive topology '%s'.\n", line);
--
2.34.1
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